This article was featured as a guest post on Games Brief - the Business of GamesLast Friday I was at the incredible
Bit of Alright,
David Hayward's smorgasbord of indie delights, giving a talk about Indie Exposure. Self-publishing the
Greedy Bankers games has taught me a lot of lessons, not least just how much time, energy and creative thinking I've needed to devote to PR and marketing.

The problem I've had, particularly with the
original iPhone release, is that while it's had a very positive response from those who have played it, getting into the hands of players has been a massive challenge.
In the next few blog posts I plan to discuss the issues involved: why it's so tough to get exposure for indie and mobile games, and my strategies for getting that coveted exposure. So without further ado, let's look at where these difficulties are coming from.
Growing CompetitionThere are increasingly many developers launching games into the indie space. The rise of free-to-access marketplaces with limited gatekeeping - the iOS and Android app stores, the web and portals such as
Kongregate and Facebook - mean that it's never been easier to release a game. In fact, without this I probably wouldn't have been able to operate as a one-man studio at all.