And the Greedy Bankers were there to join in!
Greedy Bankers vs the City of Nottingham
The audience was much different to what I was used to from previous demo sessions, as there were a lot of families there, which made a nice change. One kid (pictured) was particularly good at the game and kept on coming back. He wanted to challenge everyone, and usually won! He even gave me a run for my money - I beat him after two very close rounds and only $500 in it in the end. Normally I'd go easy on a new player, but my pride was at stake!
Another highlight was meeting the Occupy Nottingham protesters, who were camped near the venue. I don't know how they'd respond to the proud "We are the 1%" that I'd chalked onto the wall, but they thought it was really funny. I got a photo with them at the camp, which I'm still waiting to get emailed to me, but I think they have more pressing concerns!
A tale of two GameCities
Of course, demoing wasn't the only fun part of the event. GameCity is party central for developers, and I also got to try out some very exciting experimental games. Due to demoing commitments I missed out on a lot of talks, but the Guardian Breakfast panels, on horror games on Friday and games industry awards on the Saturday, were thought provoking, and had a wide selection of voices from the industry. I also particularly enjoyed the Sheridans Indie Panel on Thursday afternoon, where a selection of indie developers talked about what they'd learnt from their indie successes and how that's affected their follow-ups.

What fascinated me most about this game was how, as a cooperative game, players act as a hive mind rather than a coordinated team. The lack of communication and limited actions of an individual forced everyone to respond to the game around them and try to cooperate based on what they thought their team would like them to do. It reminded me of Loren Carpenter's 5000-player pong experiment where two teams played a perfect game of pong by "voting" in real time whether to go up or down.
The Wild Rumpus

At the same event, we had game karaoke (classic songs re-fitted with hilarious game-related lyrics) hosted by One Life Left, and the most incredible DJ set performed by Naughty Dog's Richard Lemarchand, and Polytron's Phil Fish. Seriously, where do all these awesome developers get their hidden talents? I think I use all of mine in my job already! Number Theory may be the closest thing to hidden talent I have, and I can't think of a use for it.
What surprised me most, however, was just how much games industry people are party animals! There was a fantastic showing of developers, students and journalists, and I met so many great people. You're all so cool and I can't wait to see you again.
On the subject of that, anyone going to Develop Liverpool this month?
What I learned
Of course, I didn't just have good fun and make a bunch of new friends. I also learned some things. Particularly about the game, and improvements I want to make. These should hopefully find their way into the next update.
I also noticed that the game is easily spammed. This is the big reason I'm happy so many kids played, because kids aren't afraid to spam each other. If you keep on dragging stuff onto your side and tapping it, you can stop your opponent from doing anything and it gets really annoying. It may not be a dominant strategy, but it's annoying enough that it may as well be. I'm implementing an optional "barrier" to come up whenever to steal something, so you won't be able to steal again for the next second. Hopefully that should fix that.
I've also implemented a few little visual aids to let you know who's in the lead, which should help make it clearer what's going on.
Actually, regarding the game I have a few extra mode ideas that I'm quite keen to work in. I'll keep you posted on those as they develop.
And a big thanks!
Finally, big thank-you to everyone involved in the festival. The event organisers, the stewards, and the tech crew, for making it all happen, and the speakers and developers for showing off their wares and sharing their thoughts. I had a great time, I learnt a lot, and I'm very grateful for all the work the GameCity team put in!
I look forward to coming back next year!!

(final image courtesy of GameCity, from their Flickr page - more awesome photos there)