Showing posts with label update. Show all posts
Showing posts with label update. Show all posts

Wednesday, 22 February 2012

Introducing Greedy Bankers: Bailout!


Today marks the birthday of Greedy Bankers on the iPhone: it went live in the App Store exactly one year ago. It's been an exciting year, with big updates, the iPad sequel, Greedy Bankers vs The World, and the game being exhibited live at Eurogamer Expo, GameCity Nottingham, the Guardian Gamesblog social at BAFTA, and the GEEK Expo in Kent just last week.

Of course, Greedy Bankers is an ongoing project, and I'm certainly not finished with it. There's a brand new entry in the series heading to the iPhone very soon... Greedy Bankers: Bailout!

Tuesday, 18 October 2011

Version 1.1 out now, adds Colour-blind Support

I recently submitted the first update for Greedy Bankers vs The World, which became available in the App Store this morning. The new update adds:

  • Colourblind support - an alternative viewing mode can be toggled on in the pause menu to add symbols to the gems so that colourblind players can enjoy the game.
  • "Crisis" difficulty level, which is unlockable after beating Story Mode on "Hard"
  • Tutorial video - a quick how-to-play video to introduce the core mechanics, also viewable on Youtube here




As always, let me know your feedback! I'm particularly interested to hear how successful the colourblind support is, and if you have any suggestions on how to improve it do let me know.

Wednesday, 11 May 2011

Interview with Players' Co-op and v1.3 release

I was interviewed recently by Players' Co-op, a neat little gaming-interest site which started up fairly recently and looks set to be full of interesting articles! Titled Indie Developer's One-Man Show I talk about the challenges and benefits of working as a one man studio, the development process, and my advice for aspiring developers. Check it out, and I hope you enjoy reading it!

--Read the full article--


v1.3.0 Released, with French translation

The latest update for Greedy Bankers is now available from iTunes. I've translated the in-game text into French, which was a fun excuse for me to brush up my old language skills, and also should open up the game to some new players. Thanks very much to Mathieu, Sacha and Klaim for their help with this update!

iPad Bankers underway!

The iPad version took a little while longer to get off the ground than I had anticipated, but the big-screen version is now well underway and the two player mode is really coming along! I'll be sure to post pictures and videos in the near future.