Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Tuesday, 12 July 2011

A new challenger bursts in! Latest drawings of the new bankers!

With Greedy Bankers vs The World for iPad, I've been keen to extend the cast of bankers and add a bunch of new characters. Much like in arcade classics Puyo Puyo and Dr Robotnik's Mean Bean Machine, these new characters will act as a gauntlet of opponents, right up to a final boss fight!

The characters will also be unlockable and selectable as player-characters in Versus Mode. So without further ado, let's take a look at some of the latest images!




Friday, 24 December 2010

Designing the Bankers: Part 3

See also: Part 1, Part 2

The final set of banker concept drawings are below. Please let me know what you think!

I worked on a new design, based on a "greedy banker" stock image a TIGSource user found. I made him fatter, and gave him a monocle, and a waistcoat, which allowed me to add in a bit of colour. The green/yellow light glow has a kind of money feel about it. This guy looks a bit more like a "fat cat," so to speak.


Monday, 20 December 2010

Designing the Bankers: Part 2

See also: Part 1, Part 3

Below is the first set of greedy banker designs I came up with. As always, any feedback is very much appreciated! As with the game itself, I'd love to involve followers in the design process, and all the comments I get help me improve the designs. So please, let me know what you think!

The banker design began with a simple biro sketch based on the ideas I'd been carrying in my head

Designing the Bankers: Part 1


Greedy Bankers for iPhone is making fantastic progress, with the gameplay elements really coming together. It's still a little rough around the edges, and I've not balanced the drop rates yet, but it's already proving fun to play. It's become clear that the artwork and animation is a big job which I need to get on with before the game can progress further.

With that in mind, I decided to spend the past week entirely on artwork, and trying to pin down a clear design for the "Greedy Bankers" of the title. These characters had always been in my head, as part of the setting the game takes place in. I'd always imagined the player as part of a big Greedy Banking corporation, working away in a secret vault.