I've been working on the AI algorithm for Greedy Bankers iPad over the past week, and this is how it's looking so far. It's very early stages, but I've very pleased with how it's taking shape! The iPad version of the game will include local multiplayer, and a story mode against computer opponents. I'll be keeping you posted with more details as the game develops!
Game developer and performer, creating alternative game controllers and hosting playable stage shows
Thursday, 2 June 2011
Wednesday, 11 May 2011
Interview with Players' Co-op and v1.3 release
I was interviewed recently by Players' Co-op, a neat little gaming-interest site which started up fairly recently and looks set to be full of interesting articles! Titled Indie Developer's One-Man Show I talk about the challenges and benefits of working as a one man studio, the development process, and my advice for aspiring developers. Check it out, and I hope you enjoy reading it!
--Read the full article--
v1.3.0 Released, with French translation
The latest update for Greedy Bankers is now available from iTunes. I've translated the in-game text into French, which was a fun excuse for me to brush up my old language skills, and also should open up the game to some new players. Thanks very much to Mathieu, Sacha and Klaim for their help with this update!
iPad Bankers underway!
The iPad version took a little while longer to get off the ground than I had anticipated, but the big-screen version is now well underway and the two player mode is really coming along! I'll be sure to post pictures and videos in the near future.
--Read the full article--
v1.3.0 Released, with French translation
The latest update for Greedy Bankers is now available from iTunes. I've translated the in-game text into French, which was a fun excuse for me to brush up my old language skills, and also should open up the game to some new players. Thanks very much to Mathieu, Sacha and Klaim for their help with this update!
iPad Bankers underway!
The iPad version took a little while longer to get off the ground than I had anticipated, but the big-screen version is now well underway and the two player mode is really coming along! I'll be sure to post pictures and videos in the near future.
Labels:
interview,
translation,
update
Friday, 22 April 2011
Greedy Bankers: Reviews Roundup
A roundup of some of the reviews that Greedy Bankers has had so far:
"Guaranteed to keep you coming back for more (and more and more!)"
iFanzine, 19 April 2011
"Great gameplay with an addictive core" 87%
The Smartphone App Review, 13 March 2011
"Immensely enjoyable and fast-paced fun"
Gamezebo.com, 28 Feb 2011
"Simple to describe but complex to master... Greedy Bankers delivers in short, healthy doses"
DIYGamer.com, 24 Feb 2011
If you're a game or app reviewer and would like to review the game, feel free to comment below, or contact me at aitchesongames@gmail.com for a free promo code
"Guaranteed to keep you coming back for more (and more and more!)"
iFanzine, 19 April 2011
"Great gameplay with an addictive core" 87%
The Smartphone App Review, 13 March 2011
"Immensely enjoyable and fast-paced fun"
Gamezebo.com, 28 Feb 2011
"Simple to describe but complex to master... Greedy Bankers delivers in short, healthy doses"
DIYGamer.com, 24 Feb 2011
If you're a game or app reviewer and would like to review the game, feel free to comment below, or contact me at aitchesongames@gmail.com for a free promo code
Labels:
Greedy Bankers,
reviews
Wednesday, 20 April 2011
Video: Story of a Game Engine
The second instalment of my video series, Indie Developer Notebook is now available to watch online. It looks back on a platformer engine I developed at various stages from 2002 to 2010, how it developed, and why I ultimately put the project on the shelf.
The video also looks at platformer physics, and how breaking the accepted rules of physics can lead to exciting gameplay.
The first in the video series, Designing Greedy Bankers (Complexity from Simplicity) is also available to watch online.
The video also looks at platformer physics, and how breaking the accepted rules of physics can lead to exciting gameplay.
The first in the video series, Designing Greedy Bankers (Complexity from Simplicity) is also available to watch online.
Labels:
indie developer notebook,
video
Thursday, 14 April 2011
Only the Beginning: Lessons from Greedy Bankers
This article was written as a guest post for GamesBrief.com. It looks back on my experiences up to, and in the first weeks following the launch of the game. The article was also featured on the IndieGames.com Weblog
Greedy Bankers, my arcade puzzle game for iPhone, is now available in the App Store. This is a perfect time to look back and see what I’ve learned from the development experience.
I am a one-man team, dealing with all aspects of development, artwork, business and marketing. Greedy Bankers is my first commercially available game since starting out as a full-time indie developer.
Greedy Bankers, my arcade puzzle game for iPhone, is now available in the App Store. This is a perfect time to look back and see what I’ve learned from the development experience.
I am a one-man team, dealing with all aspects of development, artwork, business and marketing. Greedy Bankers is my first commercially available game since starting out as a full-time indie developer.
Friday, 18 March 2011
Video: Designing Greedy Bankers - Complexity from Simplicity
I just posted up a video about how I designed Greedy Bankers to foster complex strategies from simple mechanics.
I plan to make a series of these videos, so if there's anything you'd like me to discuss, expand on, or experiences you'd like me to share, please let me know!
I plan to make a series of these videos, so if there's anything you'd like me to discuss, expand on, or experiences you'd like me to share, please let me know!
Wednesday, 23 February 2011
Update: Greedy Bankers Now Available! 33%-Off Launch Sale!
Greedy Bankers is now available from the App Store!
Follow this link to find it on the App Store: http://itunes.apple.com/gb/app/greedy-bankers/id417814882?mt=8
More information about the game is on the Greedy Bankers website.
As an indie developer this is very exciting for me, as it's the first time I've brought a game to market. I'm keeping my fingers crossed that it goes down well, and working very hard to spread the world. So if you know anyone who may enjoy the game, or be interested in reviewing it, feel free to pass on the message - I appreciate it!
Frequent updates are on the Greedy Bankers Twitter feed: @greedy_bankers and also on my personal twitter feed: @agaitcheson
Follow this link to find it on the App Store: http://itunes.apple.com/gb/app/greedy-bankers/id417814882?mt=8
More information about the game is on the Greedy Bankers website.
As an indie developer this is very exciting for me, as it's the first time I've brought a game to market. I'm keeping my fingers crossed that it goes down well, and working very hard to spread the world. So if you know anyone who may enjoy the game, or be interested in reviewing it, feel free to pass on the message - I appreciate it!
Frequent updates are on the Greedy Bankers Twitter feed: @greedy_bankers and also on my personal twitter feed: @agaitcheson
Labels:
Greedy Bankers,
Sales
Monday, 21 February 2011
Greedy Bankers for iOS: Designing Accessibility and Complexity
When I first came up with Greedy Bankers in June 2010, my intention was to create something simple to pick up, but with a depth that keeps you playing and trying to discover new strategies. I had been exploring real-world strategy games in the months previous to producing the first prototype, and desired to create a game where the player could explore deep strategies from a simple set of building blocks.Beginning work on the iPhone version of the game, I knew I wanted to maintain the drive for complex gameplay, but realised I had new opportunities to make it even more accessible. The touch screen offered the potential for an even more intuitive interface for new players, and I hope to build up a community and a gentle sense of competition between players trying to maximise their scores.
Designing for Accessibility and Simplicity
Labels:
design,
Greedy Bankers
Saturday, 19 February 2011
Greedy Bankers - out this month!
I did it! It's been quite an adventure, and as I always say to myself, this is only the beginning! Greedy Bankers has just been submitted to the App Store and is awaiting approval. I expect to release the game before 28th Feb.
So how does it look? Well, Greedy Bankers has changed a lot since last time you saw it, and is far more feature-rich than it was before. I fully designed the Banker characters, and am very happy with how they turned out in the end. To the left is a screenshot of the game in action, and more can be seen from the Greedy Bankers website.
I am very excited to see how the game does. Though I have been an indie developer for many years now, this is my first commercial release, which makes it a big landmark for me. But there is more to come! I have just started work on the iPad version, which will have even more game modes to make full use of the large tablet screen, including local multiplayer. The adventure has only just begun!
In the coming week I will post some more details on the game, how it has evolved, and the challenges I have faced re-developing the game for a new platform. Watch this space!
So how does it look? Well, Greedy Bankers has changed a lot since last time you saw it, and is far more feature-rich than it was before. I fully designed the Banker characters, and am very happy with how they turned out in the end. To the left is a screenshot of the game in action, and more can be seen from the Greedy Bankers website.I am very excited to see how the game does. Though I have been an indie developer for many years now, this is my first commercial release, which makes it a big landmark for me. But there is more to come! I have just started work on the iPad version, which will have even more game modes to make full use of the large tablet screen, including local multiplayer. The adventure has only just begun!
In the coming week I will post some more details on the game, how it has evolved, and the challenges I have faced re-developing the game for a new platform. Watch this space!
Labels:
Greedy Bankers
Thursday, 6 January 2011
Creating Simple Animations for Games

Participating in game jams, 48 hour competitions, and small amateur game productions, I've noticed that a lot of people have trouble creating simple animations. Often programmers feel they do not possess the art skills, or skilled artists don't know where to begin with game animations. Creating simple game animations isn't as difficult as it seems, and most people just need a prod in the right direction.
Thus, here is my introductory directed prod. If you have any tips to add or disagree with anything I say, feel free to comment me here or on twitter, and I'll gladly include your tips in the article - the more we can teach and learn the better!
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