Showing posts with label progress. Show all posts
Showing posts with label progress. Show all posts

Thursday, 10 January 2013

Slamjet Stadium: Get Ready!

Slamjet Stadium is nearing completion! I'm about to send out build 0.80 to testers, marking the point where it is "content-complete" with only tweaking and testing outstanding before it's ready to launch.

This is a very exciting stage to be at! I've put a lot into this project, including working over Christmas and staying up late coding to pretty weird music (it helps me concentrate!), so seeing it all taking shape is a wonderful feeling.

For those not yet familiar with the game, Slamjet Stadium is a local multiplayer iPad game. It's physics-based variation on football set in the distant future, where players are free to cheat and play dirty, using traps and power-ups to mess up their opponents, or simply stealing players from the other team. This youtube video shows the game in action!

So what's new in the final version?


Single-player is now complete, and I just want to balance the level of difficulty, which means plenty of testing and tweaking! There's three difficulty settings, each one affecting the level of speed, accuracy and behaviour of the AI opponents.


A final three teams were added to the roster, making a grand total of six, plus one secret boss team. Below are the new non-secret teams: the Precinct 9 Police Bots, and the Fanboys.