Showing posts with label jams. Show all posts
Showing posts with label jams. Show all posts

Monday, 18 July 2011

TIGJam UK 5: We came, we jammed, we conquered!

This article was featured as an Indie Game Link by the IndieGames.com weblog and in Rock Paper Shotgun's Sunday Papers feature

This weekend the
CB2 Bistro in Cambridge UK was overrun with indie developers working on small mini-projects, socialising and generally having an awesome gamedev experience! 35 indies dropped in on the Bistro, home of the CB2 Indies meet-ups, from all around the world. Some developers had come in from Cambridge and London, others (including myself) from UK counties further afield. Some even flew in from Germany, or joined as part of their round-the-world travels.

Friendships were formed, awesome games were made, coffee and beer were consumed! Altogether a fantastic experience and highly recommended. And I was there, camera in hand, pestering people to be photographed - the results are below:

Just a Simple Game We Play

Every few hours, Stephen (also known as increpare) would come round with three jam themes, randomly selected from our own suggestions. We'd have three hours to make a game based around these themes. A lot of us ended up focusing on just a couple of themes, and extending them beyond the three hours if we liked them enough - there were no rules, so the atmosphere was relaxed and sociable, and everyone got on well, sharing ideas and working together.