This is the talk I gave at GameHorizon 2013 this week. I got a lot of enthusiastic comments back about it, which was great to hear! In it I talk about shared-tablet multiplayer, using Greedy Bankers vs The World and Slamjet Stadium as examples of the motivations and design challenges behind this exciting genre of gaming.
I had a fantastic time at GameHorizon, and met some fantastic people there. I was particularly inspired by two digital artists who spoke at the event. Alex May gave a presentation about his work with robots and A.I., while Ernest Edmond spoke about interactive art in social spaces. Both are fascinating insights into the ways interactive technology is used beyond the game world, and the processes share so much similarity with experimental game design.
A full playlist of the talks from the GameHorizon 2013 can be found here.