Friday, 22 April 2011

Greedy Bankers: Reviews Roundup

A roundup of some of the reviews that Greedy Bankers has had so far:

‎"Guaranteed to keep you coming back for more (and more and more!)"
iFanzine, 19 April 2011

"Great gameplay with an addictive core" 87%
The Smartphone App Review, 13 March 2011

"Immensely enjoyable and fast-paced fun"
Gamezebo.com, 28 Feb 2011

"Simple to describe but complex to master... Greedy Bankers delivers in short, healthy doses"
DIYGamer.com, 24 Feb 2011

If you're a game or app reviewer and would like to review the game, feel free to comment below, or contact me at aitchesongames@gmail.com for a free promo code

Wednesday, 20 April 2011

Video: Story of a Game Engine

The second instalment of my video series, Indie Developer Notebook is now available to watch online. It looks back on a platformer engine I developed at various stages from 2002 to 2010, how it developed, and why I ultimately put the project on the shelf.

The video also looks at platformer physics, and how breaking the accepted rules of physics can lead to exciting gameplay.



The first in the video series, Designing Greedy Bankers (Complexity from Simplicity) is also available to watch online.

Thursday, 14 April 2011

Only the Beginning: Lessons from Greedy Bankers

This article was written as a guest post for GamesBrief.com. It looks back on my experiences up to, and in the first weeks following the launch of the game. The article was also featured on the IndieGames.com Weblog

Greedy Bankers, my arcade puzzle game for iPhone, is now available in the App Store. This is a perfect time to look back and see what I’ve learned from the development experience.

I am a one-man team, dealing with all aspects of development, artwork, business and marketing. Greedy Bankers is my first commercially available game since starting out as a full-time indie developer.