I joined forces with Tim Monks and Jess Nickson to create Satan's Toyshop, a spooky run-and-gun where you have to fend off hoards of possessed dummies an teddy bears, while protecting the innocent toys.
There was a grand total of six teams in this term's competition, with three to four members on each, making it the biggest competition the society has seen. Warwick Game Design seems to be going from strength to strength, attracting more and more members and industry speakers - hats off to the new exec for their hard work!
PIXELearning, a Coventry-based serious games developer, will be judging the entries. I will post up the other competition entries, along with the results, as soon as I can.