Friday, 19 February 2010

Experimental Gameplay!

Over the past month I've been working on a small project for the Experimental Gameplay Project, which is a monthly experiment where participants have to make a game in seven days or less to a given theme. Games such as Canabalt and the prototype for the excellent World of Goo all spawned from this website. The theme for the month is Rejection, and I've been cracking away with my entry!


My game is a little point-and-click adventure called Brain Dead, about a guy who's brain has been rejected by his body and he needs to find another one. You can get him to put different items in his head and that allows him to do different things. For example, a dictionary will allow him to read, a radio will allow him to speak, and so operate a phone.

Unfortunately, during development it turned out that it wasn't actually very fun! I worked on it for about three days and then, due to a combination of a lack of faith in the idea and a large amount of classwork to do, I put it on haitus.

This week I'm planning to finish it off, in time for the end of the month, and submit it to the website. I'm going to take the game in a slightly different direction and make it more AI-oriented. So the player will be able to put items in the guy's head, but he'll act of his own accord, depending on what he wants (determined by the current situation) and what he can do (i.e. what's in his head). I can imagine this being a lot more fun.

Some of the other members of Warwick Game Design are taking part too, so I'll be putting up links to our entries as soon as they're ready!

1 comment:

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