Tuesday, 23 February 2010

Experimental Gameplay Update

As I mentioned in my previous post, I've been working on a game for this month's Experimental Gameplay Project. I decided in the end to leave the game unfinished and move on to new things, as it wasn't really turning out to be as fun as I'd hoped!

However, so as not to let the work go to waste I thought I'd make a little video to show off where it got to. Have a look below and see what you think.

I learnt a lot from the project, so I don't regret doing it. I'm definitely looking forward to March's challenge!


  1. Shouldn't have stopped - looks great! All things that are worthwhile are hard. There are days I want to sit and play games instead of working on my game. That game has promise!

  2. Thanks for the positive comment :) Personally, though, I don't think this particular game is really going anywhere interesting, so I'm going to spend time on other projects instead.

    There are bits of it I like though - the concept of swapping different brains to change your perception of the world is one I'd like to try in another context. Most of the fun stuff in the demo (camera controls and stuff like that) is recycled from another project anyway so it's not gone to waste ;)

    It was really the point-and-click mechanic that I didn't get along with. I didn't like coding it as it meant writing loads of tedious conditional stuff ("if I'm holding this then do this" for each possible combination of items...) and nothing really looked after itself, which is what I enjoy most when coding. It also became apparent that beating the game would just be a question of performing a set of preset actions, leaving no room for the player's imagination.

    I might have a go at doing something similar, try to make more of an "interactive cartoon" than a standard point-and-click adventure, but I'll need to experiment a bit and find out what works well.

    But for now I think I'll go back to the Sonic project, as I was having a lot of fun with that ;)

    Thanks very much for your support though - I'll keep you posted with the developments in all my games!

    By the way, the next experimental game project theme is announced on Monday. You interested in having a go yourself? :)

  3. I agree that it wouldn't have done very well as a game, but the concept was great- the coolest one I've seen in this theme. You should definitely try making it into a better game.

  4. What do you mean by, having a go? Playing or building?

  5. @Nathan:

    Thanks for the nice words :) Perhaps the man-without-a-brain will appear again!

    @Kranky Boy

    By having a go I meant by building a game. The idea is that you give yourself a week to create a game based around a theme and see what you come up with. It's amazing what you can come up with with a tight time constraint ;)

  6. Maybe instead of a point-and-click interface you could simplify it to left/right/spacebar (like Every Day the Same Dream, which btw I managed to finish).Looks like a fun concept though - classic Ali!

    Check out my latest post: http://f1-focus.blogspot.com/

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