Showing posts with label gamedev. Show all posts
Showing posts with label gamedev. Show all posts

Thursday, 7 March 2013

10 More Awesome Indie Dev Links

A while back I wrote an article listing 10 awesome articles I've read and videos I've watched, and I was eager to list some more. Why? Because they're awesome! I tend to read a lot about game development, and have pulled a lot of useful insight from the experiences of others - so it would be silly not to pass that knowledge on!

Game Design

Balancing For Skill (video) - Extra Credits

I really love the Extra Credits video series, and this one in particular is a highlight. It's about balancing the abilities in a game - focusing not on getting the high-level game to be well-balanced, but on creating a game that's equally satisfying for beginners as for expert players. It also deals with making sure that players constantly have reason to improve their skills, rather than settling for the easiest-to-execute abilities. Their video on intentionally-imbalanced systems is also very insightful.

The Puzzle of Designing Puzzles - Toni Sala

Designing puzzles isn't something I do very often. I tend to prefer working on the dynamic, self-generating puzzle-like systems like you see in Greedy Bankers, and that I enjoyed in Triple Town, rather than designed problems with known solutions. This article gives a great reasoning for why players like myself often find designed puzzles unsatisfying, and then goes on to show how great puzzle design can work around these issues. Top stuff.

Tuesday, 21 August 2012

10 Gamedev Articles You Must Read (or Watch)

I spend a lot of time catching up with my favourite games blogs and websites, and over the past couple of years have come across a mountain of useful and inspiring articles and videos that have helped me in my work. I've had a trawl through my bookmarks, Readability archive and my old tweets to find some favourites that I hope you will benefit from too!