Tuesday, 8 September 2015

GDC Europe - Design Lessons from Multiplayer Installations

This August I gave a talk at GDC Europe, about the many lessons I've learned from building multiplayer installation games (such as Codex Bash, Dash & Bash and Tap Happy Sabotage)

The talk is now up on the GDC Vault, so please do give it a watch, and I hope you enjoy it!

Click here to watch the talk!

Independent developer, Alistair Aitcheson, builds quirky multiplayer experiences about physical contact and social interaction. These include 52 player games for giant touchscreens, one of the first installations for the UK's National Videogame Arcade, and a wireless button kit to run physically active games in any environment. 

In this session the developer will share what physical spaces can teach us about game design and player experience. He'll explore what unconventional interfaces tell us about how players embody themselves within UI. He'll share techniques for creating pace and surprise, expressive play, and unique stories for players to bring home with them.