Thinking Bigger: Developing for Large-Scale Touchscreens
Touch has been the defining interface of recent years, and the latest influx of large-scale PC touch screens is the start of a brave new world for games and physical play. Designer Alistair Aitcheson is known for his heavily physical tablet games and the creator of "Tap Happy Sabotage", a game built for up to 52 players on a single 27-inch touch screen.
In this talk he demonstrates why this sea change is not to be overlooked, and how developers can make the most of this exciting technological shift. He explores the play possibilities that set big screens apart from tablets or phones, and draws on personal experience to show the design strategies that make a touch game great at scale.
He also investigates how games for these interfaces fit into our current app marketplaces, what existing tablet games need to do to adapt to this new interface, and the potential for this technology to drive innovative installation-based game projects.
Develop Conference has always been a favourite of mine, and I'm really excited to be back speaking about a subject which I am incredibly passionate about!
There's also a good chance I'll be bringing the device with me, so hopefully if you're there you'll get to have a go at some of this:
(footage taken at GameCamp 7)