Tuesday, 28 May 2013

Guardian Gamesblog: How iPads are revolutionising social games

The Guardian Gamesblog put up an article in the last week following my talk from GameHorizon 2013. Pretty exciting to shared-device play is pushed further into the spotlight.

The article picks up on a lot of the philosophy that's propelled my recent work, especially with Slamjet Stadium. Physically getting in each other's way creates memorable social experiences, and it's okay for a game to be "unfair" when you're trying to create laughter rather than simply test player skill.

The article is here, and I hope you enjoy giving it a read!

"Rule-breaking is creative," Alistair Aitcheson says in his presentation to the audience at GameHorizon. "Laughter trumps fairness." It's this theory of schadenfreude he has come to the conference to discuss: how pitting us against each other can strengthen friendships, and bring players of games closer.
Aitcheson wanted to encourage people to play together again. He emphasised physical multiplayer – sharing a tablet screen. Physical disconnection, he said, was OK for matching people together in skill-based games such as Street Fighter IV, however the social aspect is really important. Touchscreens are big interactive canvases; they offer us a bright, enjoyable future in terms of being together, being... well, social.
Read the full article on Guardian.co.uk


  1. it can be okay for the online game to get "unfair" when you are wanting to develop frivolity as an alternative to merely test person talent.

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