Tuesday, 28 May 2013

Guardian Gamesblog: How iPads are revolutionising social games

The Guardian Gamesblog put up an article in the last week following my talk from GameHorizon 2013. Pretty exciting to shared-device play is pushed further into the spotlight.

The article picks up on a lot of the philosophy that's propelled my recent work, especially with Slamjet Stadium. Physically getting in each other's way creates memorable social experiences, and it's okay for a game to be "unfair" when you're trying to create laughter rather than simply test player skill.

The article is here, and I hope you enjoy giving it a read!

"Rule-breaking is creative," Alistair Aitcheson says in his presentation to the audience at GameHorizon. "Laughter trumps fairness." It's this theory of schadenfreude he has come to the conference to discuss: how pitting us against each other can strengthen friendships, and bring players of games closer.
... 
Aitcheson wanted to encourage people to play together again. He emphasised physical multiplayer – sharing a tablet screen. Physical disconnection, he said, was OK for matching people together in skill-based games such as Street Fighter IV, however the social aspect is really important. Touchscreens are big interactive canvases; they offer us a bright, enjoyable future in terms of being together, being... well, social.
Read the full article on Guardian.co.uk


2 comments:

  1. it can be okay for the online game to get "unfair" when you are wanting to develop frivolity as an alternative to merely test person talent.

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