- Colourblind support - an alternative viewing mode can be toggled on in the pause menu to add symbols to the gems so that colourblind players can enjoy the game.
- "Crisis" difficulty level, which is unlockable after beating Story Mode on "Hard"
- Tutorial video - a quick how-to-play video to introduce the core mechanics, also viewable on Youtube here
As always, let me know your feedback! I'm particularly interested to hear how successful the colourblind support is, and if you have any suggestions on how to improve it do let me know.