Alistair Aitcheson

Game developer and performer, creating alternative game controllers and hosting playable stage shows

Tuesday, 19 October 2010

Greedy Bankers Levels Up!

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It's finally here! I've been working on the updates to Greedy Bankers for a while, and can finally announce the release of the Hall...
Sunday, 3 October 2010

Monster Mash and Much More...

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It’s been a while since I made my last blog post, but I’ve been busying away on a number of games and projects. I’ve been working full time ...
Friday, 23 July 2010

The Website Has Landed

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I finally have my very own website! You can download some of my games and read about others from here: www.alistairaitcheson.com Let me know...
Tuesday, 13 July 2010

Greedy Bankers v0.01 is here!

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Update (1 March 2011): Greedy Bankers for iPhone is now complete, and is available from the App Store now! Visit www.greedy-bankers.com f...
Friday, 19 March 2010

I want YOU to Fight the Evil Steampunk Numbers

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My most recent 48-hour competition game, Abraham Lincoln versus the Steampunk Numbers is now available to download and play! Yippee!! I jus...
Tuesday, 9 March 2010

How Storytelling in Games Misses the Point

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So I’ve just finished developing a 48-hour game for Warwick Game Design ’s thrice-yearly competition. To be precise, my team and I just fini...
Monday, 8 March 2010

Abraham Lincoln vs. the Steampunk Numbers

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The 48 hour competition ended last night, and while I wait to iron out the bugs before sticking up a build, I thought I would just make a qu...
Friday, 5 March 2010

Let the (48 hour) Games Begin!

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Tonight sees the beginning of the Spring Term's 48-hour competition run by Warwick Game Design , running from 6pm tonight to 6pm on Sund...
Tuesday, 23 February 2010

Experimental Gameplay Update

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As I mentioned in my previous post, I've been working on a game for this month's Experimental Gameplay Project . I decided in the en...
Friday, 19 February 2010

Experimental Gameplay!

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Over the past month I've been working on a small project for the Experimental Gameplay Project , which is a monthly experiment where par...
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Alistair Aitcheson
Game developer and host of video game stage show The Incredible Playable Show. Makes weird controllers including games made with paper shredders and games where players tie buttons to their bodies. IndieCade award winner in 2015 (Media Choice - Codex Bash), 2017 (Jury Choice - The Incredible Playable Show) and 2022 (Performance Award - Artholomew Video's Stream Challenge)A MAZE nominee in 2016 (Codex Bash) and 2022 (Artholomew Video's Stream Challenge) Alt.Ctrl.GDC nominee in 2019 (The Book Ritual)
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