As the player’s journey through the game continues, entropy plays a bigger and bigger role. The screen becomes less readable and simple actions take longer and longer to perform.
The video is below, split into four separate parts.
My vision is for it to be installed at an exhibition, playing on a loop. The viewer will be able to witness a part of the journey, but no individual can feasibly witness the entire thing. Everyone who spends time watching it will see a different fragment of time.
This article is about how this video piece came to be.