On 20th January I took
Tap Happy Sabotage! to the Pocket Gamer Connects conference in London, to demo live on the expo floor. The game proved very popular, with players getting very competitive very quickly, and as many as six players playing at any one time.
I also entered the game into
Pocket Gamer's Very Big Indie Pitch competition where the game was selected as a finalist, to be shown live on stage in front of all the delegates at the conference. After a successful live demo the game was awarded joint-first prize alongside fellow finalists
Wild Dawn and
Photo Dash.
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Tap Happy Sabotage! demoed live on stage at the Very Big Indie Pitch finals |
The game's also been covered by the Guardian's Keith Stuart, who played the game live at the event:
There is a lot of pushing – and, actually, what you'd usually describe as cheating if it wasn't for the fact that Aitcheson has gleefully built every heinous activity possible into the design plan. Later, he entered the game into the event's Indie Pitch contest, which saw an array of small developers showing their new wares to a selection of journalists and veteran developers. He came joint first. People just like fighting over games.
Full article:
http://www.theguardian.com/technology/gamesblog/2014/jan/24/tap-happy-sabotage-four-screens-one-game
Tap Happy Sabotage! also picked up enthusiastic previews from
Pocket Gamer and
Pocket Gamer France.
Right now I'm putting the final touches on the game ready for release in the coming months. That includes keyboard support for the Windows 8 release, and a really cool networking feature for smaller screens - as described in the Guardian article - that I hope to be able to show footage of very soon!