Tuesday 12 July 2011

A new challenger bursts in! Latest drawings of the new bankers!

With Greedy Bankers vs The World for iPad, I've been keen to extend the cast of bankers and add a bunch of new characters. Much like in arcade classics Puyo Puyo and Dr Robotnik's Mean Bean Machine, these new characters will act as a gauntlet of opponents, right up to a final boss fight!

The characters will also be unlockable and selectable as player-characters in Versus Mode. So without further ado, let's take a look at some of the latest images!




I had quite a clear idea in my head of what a female banker in the Greedy Bankers establishment would look like. I wanted her to come off as a real ice lady who has too many important calls to make to waste time playing silly iPad games with you. I still have to work on the face in some of the frames, as it's sometimes a little inconsistent.




The next character I knew I wanted to draw was a robot banker. This guy went through various iterations before I settled on making him an ATM with arms. He's my favourite character to draw at the moment!



Each character has a range of static poses to use in different situations: winning a game, losing, forcing a countdown on you, being threatened, and a couple of poses for the introductory story sections. You get a bit of a picture of it in my recent AI demo video, although I plan to make it a bit more pronounced when you're playing in Story Mode.



I've also come up with a few new pieces of artwork for the original two bankers. Neither of them had a suitable pose for losing a game, and so I had to work that one out from scratch. I haven't drawn these guys for a while, so it's quite strange going back to it and trying to keep them on-model!





And finally, a sneaky peak at the big baddie? Who's really behind the financial crisis? I can't say that yet, for risk of ruining the ending! Nevertheless, a silhouette will suffice for now.



It's great to have so much new artwork to show, but as always there's plenty left to do. I have a lot of work to do on the menus and user-interface at the moment, which is horribly fiddly, and I also have a load of backgrounds to do, which I tend to find more of a challenge than characters. Nevertheless, onwards and upwards! Can't wait to show off more!