I finally have my very own website! You can download some of my games and read about others from here:
www.alistairaitcheson.com
Let me know what you think of the website. I'll be expanding it and adding new things as I go on. Next up - learning ActionScript 3.0 and making Dam Busters for the Action 52 Owns project. Watch this space!
Game developer and performer, creating alternative game controllers and hosting playable stage shows
Friday, 23 July 2010
Tuesday, 13 July 2010
Greedy Bankers v0.01 is here!
Update (1 March 2011): Greedy Bankers for iPhone is now complete, and is available from the App Store now! Visit www.greedy-bankers.com for more details
Please note that this blog post is for a very early prototype of Greedy Bankers. For up-to-date information on the game, please visit www.greedy-bankers.com
It's been a while, but I'm finally making a new blog post. And not only that, it's a blog post with a fresh new game for you to play!
Greedy Bankers was developed for the Experimental Gameplay Project June/July theme, Casual Addiction.
After toying with various ideas I eventually settled on a neat and simple puzzle game with neat presentation and lots of rewarding effects. The mouse-driven sliding tile mechanic was inspired by my earlier Shifty Trains, which had already proven fairly addictive, and the controls were smooth and intuitive.
UPDATE: Downloads removed because they are out-of-date. The released version of the game is available from the App Store, while the most recent version of the Prototype (November 2010) is available from my portfolio site.
Greedy Bankers was developed using XNA 3.1. To run the game you will need to have XNA Framework 3.1 installed. This is really quick and simple to do, and is only a 7MB download. Download XNA Framework 3.1 from here.
You may also need to have the .NET Framework version 3.5 installed. You can download this from here.
Please let me know what you think, and tell me about any bugs and issues you come across. I'd love to hear your comments!
Please note that this blog post is for a very early prototype of Greedy Bankers. For up-to-date information on the game, please visit www.greedy-bankers.com
It's been a while, but I'm finally making a new blog post. And not only that, it's a blog post with a fresh new game for you to play!
Greedy Bankers was developed for the Experimental Gameplay Project June/July theme, Casual Addiction.
After toying with various ideas I eventually settled on a neat and simple puzzle game with neat presentation and lots of rewarding effects. The mouse-driven sliding tile mechanic was inspired by my earlier Shifty Trains, which had already proven fairly addictive, and the controls were smooth and intuitive.
UPDATE: Downloads removed because they are out-of-date. The released version of the game is available from the App Store, while the most recent version of the Prototype (November 2010) is available from my portfolio site.
Greedy Bankers was developed using XNA 3.1. To run the game you will need to have XNA Framework 3.1 installed. This is really quick and simple to do, and is only a 7MB download. Download XNA Framework 3.1 from here.
You may also need to have the .NET Framework version 3.5 installed. You can download this from here.
Please let me know what you think, and tell me about any bugs and issues you come across. I'd love to hear your comments!
Labels:
experimental gameplay,
Greedy Bankers
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